2.0.2:
-Changed AI core multipliers to sane values

2.0.1:
-Recompiled all java files into one single Jar for greater portability
-Nexerelin checking works properly now without nexerelin, thanks to the magic of Jars
-Cleaned up code involving import functions, as previous issue was solved
-Added more conditions to the Hiigaran system to make them more economically viable and realistic

2.0.0:
-Updated Polaris economy data
-Changed Polaris generation data to account for new industries
-Changed Polaris generation data to use vanilla planets for now, due to a compilation error
-Updated mod plugin file with GraphicsLib and Nexerelin compatibility checks, should properly generate in Nexerelin games now
-Updated AddMarketplace.java with industry data (thanks to Cycerin and Blackrock Drive Yards whose code I shamelessly copied)
-Added basic Nexerelin Faction Compatibility
-Added full starting ship sets and blueprints for Nexerelin
-Updated ShipData.csv with 0.9a categories
-Updated WingData.csv with 0.9a categories
-Updated weapon_data.csv with 0.9a categories
-Reduced Weapon value by a factor of 10
-Moved Ship Roles from faction to default_ship_roles.json
-Updated .faction file to fit new format
-Moved Description from .faction file to descriptions.csv
-Added "goal_variant = true" to all variant files so they show up in autofit
-Added fighter bays to all carriers
-Greatly increased max burn speed for all ships to match vanilla. Previously was getting max burn of 3 for large ships. ick

